Please take some time to look over the rules. These rules are in place to keep the racing fun and entertaining for everyone!
ATTENDANCE POLICY: In order to race full time in TCR you must:
1. Complete at least 75% of the total races.
2. Intend on completing the entire season.
If you decide to leave TCR mid season without a valid reason you will not be allowed to return. You are expected to race for the entirety of the season. Furthermore, once you join our Discord every driver is mandated to respond to our attendance sheet on a weekly basis which a TCR Official will show you. You cannot miss more than 3 races in a row without a valid reason. If you do not respond to the attendance sheets or miss 3 races in a row without a valid reason you risk losing your seat. If you think you will be unable to follow TCR’s Attendance policy we advise you to be a reserve driver. Please understand TCR’s Attendance policy and rethink before you fully commit.
- Game: F1 2019 (ps4)
- Sliver Class: Tuesdays @8:15 pm EST
- Golden Class: Wednesday @8:15 pm EST
- Platinum Class: Thursdays @8:15 pm EST
Type Of Cars: Modern F1 Cars
Car Performance: Equal
Qualifying: Short (18 mins)
Race Distance: 50%
Starting Grid: Qualifying Results
Session Start Times: Official
Parc Ferme Rules: On
Vehicle Damage: Full
Car Setup: Full
Safety Car: On
Rules & Flags: On
Corner Cutting Stringency: Strict
Formation Lap: On
Race Starts: Manual
Braking Assist: Not Allowed
Anti-Lock Brakes: None (Sliver Class: Allowed)
Traction Control: None (Sliver Class: Medium)
Pit Assist: Not Allowed
Pit Release Assist: Manual
Dynamic Racing Line: Allowed
ERS Mode: Manual
Tyre Temps: Caracas & Simulation
1.1 Clean Racing – All drivers must race cleanly/safely at all times. There should be no
contact between two cars on track. Each driver is expected to avoid contact with other
drivers the best that they can. If you are at fault, you are likely to receive a penalty. If both
drivers are at fault, the stewards can deem it as a racing incident.
1.2 Overtaking – If you made accidental contact that you are responsible for with a car
while overtaking, handing the position back to the driver on track will result in minor to
no penalty by stewards. If you do not, you will be penalized harsher for keeping your
advantage. Don’t be too aggressive when trying to overtake. As the chasing car, it’s your
responsibility to not make contact with the car in front (assuming clean defending).
1.3 Defending – Once the first white arrow shows, you are officially defending. You may
defend with one move, not two. Give the driver behind enough time to react to any
blocking maneuver. Moving back onto the racing line under breaking is allowed if there
is at least one car length between you and the car behind. As a driver defending it is
your responsibility to know the distance of the car behind and maneuvers of your car.
1.4 Excessive Weaving – Excessive weaving, late braking, or moving under braking is
prohibited. Excessive weaving to break slipstream on straights is not allowed. Pick a
racing line, and stick to it.
1.5 Corner Cutting – All drivers must respect the track limits at all times regardless if you
gain an advantage or overtake another car. Drivers must keep two tyres within the
white line at all time, the edge of the kerbs are not part of the track limits. If you
overtake another car with all four wheels off track, you must slow down and give the
position back, unless the game awards you a penalty. Corner cutting penalties that are
in question from the game can be submitted to the stewards. We need evidence of the
race director on your stream to count up the penalties received to see if we can take
your time penalty away. If you receive a time penalty for corner cutting while avoiding a
crash/being involved in an accident you’re not at fault for, please submit your footage to
stewards and we can investigate to remove your penalty.
1.6 Qualifying – It is not mandatory to participate in qualifying. During qualifying it’s
your own responsibility to find free space on the track for your flying lap. A car on a
flying lap does not have to yield for a faster car approaching from behind. If you are not
on a flying lap, you MUST give the racing line and space to a car on a flying lap. If you
wish to retire during the qualifying session this must be done in your garage, not out on
the track. Drivers are allowed to cut corners and cut the track for the purpose of trying
to get another lap in or trying to return to the pits quicker. If a driver receives invalid lap
or invalid next lap this is not reviewable. Drivers cutting corners or the track MUST be
aware of their surroundings and who is on a flying lap. If they are to be determined at
fault for impeding on a lap or causing damage to a car they will be penalized stricter.
Not following any of the rules in 1.6 will result in penalties.
1.7 Back of the Grid/Reserve Qualifying – If you have received a back of the grid
penalty from another race or are driving reserve for either class, you may do an out lap
to save your setup. You may NOT set a lap time at any pace, you can simply leave the
pits and enter the pit on the same lap to save your racing setup. Not following this rule
will result in a penalty from stewards and could mean you have to do another back of
the grid penalty/not drive reserve.
1.8 Situational Awareness – Be aware of where the cars around you are during racing
and qualifying. If you go off track with other cars around, it is your responsibility to reenter the track safely to avoid penalties by the stewards.
1.9 Forcing Drivers Off Track – When racing side by side both drivers must leave enough
space for each other. Not leaving enough space in the entry or exit of a corner is not
allowed. Drivers should leave about a car’s width when racing side by side. From the
white lines to the rear tyres of the car in front. When racing side by side drivers must
change their racing line to allow both cars to fit through the corner. If a driver does not
leave enough space for the other it will result in a penalty.
1.10 Intentional Contact – If a driver crashes out another driver or intentionally hits
another car resulting in contact, they will be banned from TCR immediately. Stewards
can discuss different penalty options for different situations.
2.ON TRACK REGULATIONS
2.1 In Game Penalties – If you receive in game penalty that you feel is unfair, you can
send your footage to the stewards for an investigation. It should be noted that if you are
trying to get time penalties removed for too many warnings/corner cuts you need to
record the race director at the end of the race so we have a log of all your
2.2 Being Lapped (Blue Flags)/Unlapping – If you have cars approaching to lap you
(regardless if the blue flag is presented or not), it is your responsibility to let the cars
through as safest and earliest as possible. This must be done OFF the racing line. If you
end up going faster than a car that has lapped you, you may unlap yourself if it is safe to
do so. Keep in mind that if you cause a collision you will be penalized, even for
2.3 Safety Car/Virtual Safety Car – When under the safety car drivers are not allowed to
overtake others, intentionally hit, or frequently hit other cars or you will/can receive a
penalty. Drivers are encouraged to leave adequate space to the car ahead. If you are in
the middle or back of the pack, please keep in mind that some turns might be a lot
slower than under the formation lap. It is your responsibility to know this and prepare
for this. Drivers in front are not allowed to brake check the driver behind, if caught they
will be penalized. If the safety car is too glitchy during the season, the stewards
reserve the right to vote on disabling features or the safety car altogether at any point
in the season.
2.4 Formation Lap – During the formation lap it is expected for drivers to leave enough
space so no collisions occur (10 car lengths). No passing under the formation lap. If you
are mid or back of the pack, it is your responsibility to know when the cars in front will
reach a point of minimal movement. Collisions under the formation lap currently
disqualify you from the formation lap and put you on the grid automatically by the
game. If this becomes a re-occurring theme, the stewards have the right to penalize you
on top of the game’s punishment. If the formation lap becomes glitchy during the
season, the stewards reserve the right to vote on disabling the formation lap at any
point in the season.
2.5 Tyre Rules – TCR uses the same tyre rules as FIA for dry and wet conditions. Drivers
in the top 10 are forced to start the race on the tyre set they used to set their fastest
qualifying lap. Outside of the top 10 drivers may choose whichever set of starting tyres
they want. In qualifying, it is not allowed to deliberately crash your car in order to
destroy the tyre set you would have started with upon qualifying in the top 10. If you
have an accidental crash and ruin this set, you must select different set of the SAME
compound of tyre. Drivers must use 2 of the 3 available dry tyre compounds at least
once in the race. Must use 1 of the 2 mandatory tyre sets (specified by the game). In
qualifying you may not run laps on wet tyres while the track conditions are clearly dry.
2.6 Pit Stops – Stay within white line when entering and exiting the pit lane. Drivers may
not pause the game in order to have the AI perform the pit entry for them, or you will
2.7 DRS – Driving in a dangerous or unprofessional way to gain the use of DRS in the
race is not allowed and may be penalized. This includes deliberately letting a car go past
or letting off the throttle for the purpose of ensuring DRS.
2.8 Jump Starts – The game will give a drive through penalty for jump starts. If the game
gives you green lights before the other drivers have received green lights it is your
responsibility to not use this as an advantage. You must remain in position and not pass
the field. If you are in the front row, it’s expected that you slow your car down to
remove the advantage you gained from the game.
2.9 Pausing the Game – Drivers are fully responsible for their car while pausing the
game. Any incident or dangerous driving done by your car under pause will still be
subject to the same penalties. Please do not pause the game under safety car/formation
laps as this can cause your car to go slower for the cars behind. If this is done
intentionally you will be penalized. Pausing your game for more than 5 minutes will get
you disqualified from the race.
2.10 Recording – Drivers MUST record their races. If you are involved in an incident and
asked by a steward for footage in which you do not have you will be given a warning. If
it occurs multiple times, you will be penalized.
3.1 Discord Etiquette – All drivers must use Discord app for league announcements,
rulings and communication. Drivers must not verbally attack, callout, or argue in the
group chats about racing incidents, steward decisions, announcements, or rule
changes. Be professional and polite. If drivers feel the need to talk to a driver after the
race, steward on a decision, or an official about the rules please do it in a private chat.
Respect the other drivers and respect the officials. If you message a driver and verbally
attack them, you can be penalized. We will implement a warning system and then strict
punishments will come with starting drama. We understand, adrenaline is high. Please
blow off the steam outside of the group chats.
3.2 Readying Up for Race – Lobby host will give the official thumbs up to ready up for
the race in discord. Any officials and lobby host must communicate privately that
everything is ready to go before telling drivers to ready up. If you ready up before the
thumbs up is received you may receive a penalty.
3.3 Racing Etiquette – Be patient, race your opponent the same way you want to be
raced against. Be respectful to other drivers in the league, do not hold grudges on other
drivers for incidents in the past. Please keep yourself calm and collected even when
making a costly mistake, having a bad race, or being involved in an incident. Do not lose
your cool on the track or you will be penalized accordingly. If this theme continues, it
will result in stricter punishments.
3.4 Inviting Drivers – Drivers may ONLY invite drivers who are authorized by the lobby
host/official to race in that race. If you invite friends or someone who is not authorized
to race, you will be penalized. If this occurs more than once it could result in a season
ban due to mistrust.
3.5 Quitting the Race – Drivers must retire their car before quitting any race. This is to
prevent a non-ghosted AI car from interfering with the race and race results. If drivers
continue quit races frequently, they can be removed from the league. As frustrating as
some races and incidents go, please be mindful of everyone else in the race. Don’t ruin a
race weekend for your temper. If you quit/disconnect due to internet issues, drivers
must make an attempt to rejoin the lobby and retire their car. Drivers must not
intentionally crash their car for the purpose of quitting the race. This can trigger a safety
car or VSC, effect other cars strategies and change the outcome of the race. Doing so
will result in strict penalties.
4.1 Restarting Router – Drivers MUST restart their router prior to a race. You must do
everything you can to have the best internet connection for the race. If your internet
provides lag for the rest of the grid on a weekly basis, we will remove you from the
league until the problem is proven to be fixed.
4.2 Disconnections/Rejoins – If a driver loses connection to the lobby, they can rejoin
via a backup invite sent out before the race starts. Please only attempt to rejoin the
lobby once to avoid stressing the lobby connection. If a driver lags out of the race on the
last lap (or within 5 minutes or less), their finish will be determined by their AI car.
Anything more than 5 minutes your car will be disqualified. If rejoins are proven to
cause connection issues in lobbies the stewards reserve the right to vote on
prohibiting this rule until we can find a new solution.
4.3 Mass Disconnections – If 4 or more drivers lag out of a qualifying session, the lobby
will be restarted. During the race if half (or more) of the lobby lose connection at the
same time, that counts as a mass disconnection. Applies to a short period of time,
within 5 minutes. This also includes de-syncing where the lobby is split into separate
lobbies racing AI cars.
• If less than 50% of the race was completed at the time of mass
disconnection, the race will be restarted with a new host. Grid editor will
be used to set the lineup. Drivers 1-10 stay on the same tyre used before
disconnection or you’re disqualified from the race.
• If more than 50% of the race was completed at the time of mass
disconnection, the race will end from the time of the first disconnect. Half
points will be awarded.
• If more than 90% of the race was completed at the time of the mass
disconnection, the race will end and the positions from the time of the
first disconnection will be used as the final results. Full points will be
5.1 Missing Races – If you cannot make a race please notify an official (preferably
cfreeze) and answer via the attendance tab on discord. If you miss a race without notify
an official, they will keep track of occurrences. So many occurrences or poor attendance
will lead to the removal of full-time driver status. You may not have another driver
drive for your PSN, or this will result in serious punishment.
5.2 Pulling out Mid-Season – Please notify Cfreeze if you cannot race at least 75% of the
races or for any reason you need to stop racing. Do not ignore the league and not notify
anyone that you are leaving the league or this could prevent further admission into the
league in the future. Drivers must have valid excuse for leaving mid-season. Non-valid
reasons include not being interested in racing anymore, not getting along with a specific
driver, or continually quitting races. Drivers should know their schedules ahead of time,
whether or not they can race.
6.1 Stewards Panel – Each class will have an individual head steward and steward panel.
This can be viewed below. Any steward may investigate an incident if needed due to
stewards being away as long as that steward is not a conflict of interest. A conflict of
interest would include a steward being involved in the incident or if a teammate of the
steward is involved. All footage is sent to the head steward. Any questions about
incidents, appeals, or rules in general on the league must be sent to the head steward.
6.2 Penalties & Incidents Process –
6.2.1 Submitting Incidents – All footage of incidents or time penalty removals
must be sent to your head steward within 24 hours after the race. When
sending any footage please give the drivers involved and a short statement on
your point of view on what happened for the stewards to use in the
investigation. When you submit your video if you do not include a driver
statement in your defense the head steward will not ask for one. Please
remember to include this with your video, this is the only change you get to tell
the stewards your view on the incident. If you need more than 24 hours to
submit footage, please notify your head steward after the race that you need
time to process your footage. If approved, it must be sent before the day of the
next race. Submitting any time removal penalties MUST include an edit of your
video and not timestamp, for the purpose of trying to expedite the stewarding
6.2.2 Drivers being investigated – If another driver sends footage to investigate
you, you will have up to 48 hours to submit footage and a statement from your
point of view. If more time is needed, please notify your head steward
immediately after he messages you that you are under investigation. If you do
not have any record of your race to submit, the stewards will investigate the
incident with what they have (refer to rule 2.10). Drivers MUST NOT contact
another driver and verbally attack them if they are investigating them for an
incident. Be nice, be professional. This will not be tolerated.
6.2.3 Investigation Process – The investigation process is behind closed doors,
neither driver in the investigation will be part of the process. The head steward
will send the footage to the steward panel to investigate an incident. The
stewards will discuss and look at the footage (and livestream) with both driver
statements to come up with a verdict. If the stewards cannot come to an
agreement (2/3 agreement), the head steward will be the final verdict. This is
used in very rare circumstances and does not need to be communicated to the
drivers. Ultimately, the final result is communicated to the drivers by the head
steward in the discord chat. Drivers must not complain/argue after a final
decision is made. If you have questions or concerns, please message your head
6.2.4 Time Penalty Removals & Penalties Served in Pits – Drivers can submit
footage to challenge any time penalty the game has given them. This can be due
to avoiding crashes, track limits, etc. If the driver submits this, they must have
footage of the race director. The stewards cannot assume and will not watch a
full 1-hour race footage to prove how many warnings you have. The only
exception to this rule is if you are given an immediate penalty, not based on
warnings. (example: corner cutting due to contact by another driver/avoiding a
crash and given an immediate 3 or 5 second penalty) This can typically be proven
with footage that it was given immediately. The only corner cutting rules that
can be submitted are those that are caused by another driver forcing you to cut
the corner. Time penalties served in the pits cannot be removed from your
time at the end of the race. The reason for this is that we cannot assume you
would pass another driver if we give you back your seconds on the total time.
Stewards can remove time penalties that were applied at the end of the race
times and change the final results. We do understand sometimes you have no
choice to serve in the pits or not (due to your race strategy), unfortunately that’s
the fairest way to apply this rule.
6.2.5 Steward Fairness – Stewards must investigate incidents without any bias
towards championship, personal standings, or own personal opinions on
drivers. If this rule is determined to be broken, the league owner (cfreeze) has
the right to remove an official’s stewarding status. If a steward is one of the
drivers under investigation, they will not be appointed and will only be allowed
to make 1 statement on the incident (same rules that apply for normal drivers).
If the head steward believes that the stewarding decision cannot be decided in
the chat with all stewards, he will create a separate chat so that stewards can be
equally fair to drivers. This guarantees to every driver that the process is fair and
every steward accepts rule 6.2.5 before becoming a steward.
6.3 Penalty Point System & Super License – Each TCR driver has a TCR Super License. If
you are given a penalty point (or more) for a specific incident, it will go on your Super
License. 3 PP and 5 PP will result in a back of the grid (BOTG) penalty. 7 PP will result in a
race ban. 10 PP will result in steward’s decision to issue a number of race bans or
permanent removal from the league. If a driver is given a race ban, their points will be
reset to 0. Penalty points stay on your Super License for the length of races in that
season. For example: If we race 15 races, the penalty point will stay on your license for
15 races. If it’s given to you race 5 in the season, it will remain with you until race 5 of
next season. If you miss races, those will not be counted as races until the penalty point
can be removed.
6.4 Penalties – The available penalties that can be applied to a driver are below. Please
note that the stewards can combine penalties based on the severity of the
• Penalty Points added to Super License
• Time penalty, any number in intervals of 5 (ex: 5, 10, 15)
• Back of the grid penalty (BOTG) – unable to qualify
• Disqualification from the race
• Race ban (can be multiple races)
• Season bans
• Blacklisted from league
6.5 Appeals – Drivers are allowed up to one appeal per season. To successfully appeal a
steward decision the driver must present evidence on why they are appealing the ruling.
This would include other video footage that was not used in the investigation (can
include video from other seasons on similar incidents). This must come with a
handwritten statement explaining why they are appealing with evidence that was not
included in the original driver statement used during the decision. Appeals can be sent
48 hours after the head steward has posted the ruling on the incident. After the appeal
is submitted by the driver the head steward and steward panel will look at the incident
further with the new evidence. A 2/3 majority needs to agree to overturn the decision. If
there is a tie or a decision cannot be agreed on, all TCR stewards will be subject to look
at the incident and go to an immediate vote (for time purposes). Tiebreaker on the vote
is the head steward of that league. A steward cannot be included in the vote if they are
a conflict of interest. (Involved in the incident or teammate involved in the incident)
6.6 Reprimands – Stewards can also give a reprimand to any driver (on top of a penalty)
for anything they deem necessary. Typically, a reprimand will come with poor behavior
to other drivers or if a driver has continually been under investigation for multiple races.
If a driver receives a reprimand, this is a serious warning to the driver to change their
attacking/defending style or professionalism with other drivers in the league. If a driver
receives a reprimand and does not improve over time, the stewards can give out
harsher penalties for the reprimand that could include BOTG, race ban, or season bans.
6.7 Blacklist – The league owner (cfreeze) will be the final decision to blacklist any
driver. This can be due to any reason. If a driver is blacklisted, they will not be allowed
to join our league in the future. Rule 3.4 applies here, to not invite ANY blacklisted
drivers or you will receive a strict penalty that could result in removal from the league
7.1 Car Selection – If you are driving reserve, please select a car as the time is ticking
down after all drivers have readied up. Unless otherwise given a car selection by an
official or the host.
7.2 Reserve Qualifying – You may do an out lap to save your setup. You may NOT set a
lap time at any pace, you can simply leave the pits and enter the pit on the same lap to
save your racing setup. (Rule 1.7)
7.3 Racing Etiquette – Reserve drivers must make sure they understand the rules set in
this document prior to racing. No exceptions. Reserve drivers are used to fill up the grid
and have fun whilst racing. Please be considerate that the drivers you are racing with
are fighting for championships or own goals, whether it’s first or top 10. Reserve drivers
are not required to move over for regular season drivers. If you are driving reserve, treat
everyone with respect. The same goes for full time drivers, to treat our reserve drivers
7.4 Incidents with Reserves – A full time driver can still be held accountable for
penalties based on incidents with reserve drivers. This guarantees that every driver on
the grid races clean and professionally. If a reserve driver is being investigated and
ultimately at fault for an incident, they can receive a penalty on their Super License and
a penalty towards their next race in another class. This can also result in no longer being
able to drive reserve for a set amount of time.
7.5 Reserve Points – TCR will keep record of reserve drivers finishing positions. Reserve
drivers will have their own separate points that will not interfere with full-time drivers,
unless added to the full-time roster in the middle of the season. If a full-time driver
finishes behind a reserve driver, they will not be placed one position higher.